AoeStats
← Albast6718

Black Forest

510253004Analyzed
3v3 RM · 10h ago on Sep 30, 2026· 82m 56s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Dravidians · China
825
+15
🇺🇸 Cumans · United States
809
+16
🇦🇷 Sicilians · Argentina
757
+17
🇨🇦 Japanese · Canada
828
-17
🇨🇦 Turks · Canada
803
-16
🇨🇦 Teutons · Canada
773
-15
Player eAPM Actions Feudal Castle Imperial Opening
49 4,071 14:57 20:21 25:49 ◆ FC into Fast Imp
49 4,053 13:58 20:14 38:37 ⛏ Fast Castle
33 2,776 15:16 58:04 76:01
32 2,659 12:38 17:00 33:31 ⛏ Fast Castle
25 2,108 11:24 17:59 75:04 ⛏ Fast Castle
15 1,249 13:19 28:38 43:26 ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
34,685 64,334 19,385 3,085 121,489 123,593
33,990 33,358 18,575 6,770 92,693 111,292
29,240 36,649 16,620 1,630 84,139 85,941
31,035 21,310 23,110 4,865 80,320 129,700
16,390 32,073 8,085 2,300 58,848 61,949
13,040 30,685 5,455 2,500 51,680 52,304
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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