AoeStats
← Albast6718

Black Forest

510246366Analyzed
3v3 RM · 1d ago on Sep 30, 2026· 84m 46s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Japanese · Canada
813
+15
🇨🇦 Turks · Canada
787
+16
🇨🇦 Teutons · Canada
757
+16
🇺🇸 Koreans · United States
794
-16
🇺🇸 Romans · United States
784
-16
🇺🇸 Goths · United States
769
-15
Player eAPM Actions Feudal Castle Imperial Opening
57 4,872 14:39 19:12 25:01 ◆ FC into Fast Imp
36 3,073 11:35 18:20 36:11 ⛏ Fast Castle
27 2,289 14:17 19:33 34:54 ⛏ Fish Boom FC
18 1,495 13:45 21:22 39:55 ⛏ Fast Castle
8 712 14:15 23:08 50:34 ⛏ Fast Castle
6 511 17:12 22:24 42:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,090 46,385 34,105 2,945 124,525 145,801
20,270 64,305 22,515 3,825 110,915 161,855
22,550 60,595 16,005 4,855 104,005 106,447
18,260 43,285 20,850 2,125 84,520 124,579
17,110 30,640 23,420 2,235 73,405 78,658
10,915 11,643 2,655 950 26,163 29,122
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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