AoeStats
← Albast6718

Black Forest

510041010Analyzed
2v2 RM · 1d ago on Sep 29, 2026· 72m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Japanese · Canada
799
+14
🇨🇦 Teutons · Canada
759
+15
🇹🇷 Bohemians · Türkiye
753
-15
🇳🇮 Saracens · Nicaragua
734
-14
Player eAPM Actions Feudal Castle Imperial Opening
38 2,776 11:58 18:11 35:41 ⛏ Fast Castle
33 2,373 11:45 24:02 41:11 ⛏ Fast Castle
32 2,359 14:01 19:56 39:24 ⛏ Fish Boom FC
15 1,124 14:56 22:14 41:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,490 59,925 14,940 4,865 109,220 135,543
26,655 33,666 18,075 2,555 80,951 92,530
31,580 28,891 16,610 2,425 79,506 83,608
24,050 22,694 13,175 2,555 62,474 62,338
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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