AoeStats
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Black Forest

506578139Analyzed
3v3 RM · 16d ago on Sep 14, 2026· 49m 59s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Wei · China
798
+11
🇲🇽 Mongols · Mexico
764
+13
🇲🇽 Malay · Mexico
697
+15
🇺🇸 Khmer · United States
720
-14
🇺🇸 Spanish · United States
686
-13
🇺🇸 Persians · United States
673
-12
Player eAPM Actions Feudal Castle Imperial Opening
29 1,450 16:22 39:49 — ⛏ Fast Castle
16 810 13:15 21:30 36:13 ⛏ Fast Castle
15 725 11:16 20:34 33:54 ⛏ Fast Castle
13 662 13:04 36:03 44:02 ⚔ Scout Rush
10 499 13:48 22:26 39:44 ⛏ Fast Castle
7 360 12:31 24:50 39:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,220 17,225 11,915 3,050 53,410 78,499
21,775 15,186 8,055 2,535 47,551 60,456
18,475 12,005 6,315 2,240 39,035 47,143
13,360 8,722 6,650 2,040 30,772 35,570
12,035 8,106 4,395 1,565 26,101 35,749
8,335 10,744 650 1,010 20,739 22,728
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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