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Black Forest

509474119Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 41m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1200
+15
🇧🇷 Teutons · Brazil
1174
+16
🇧🇷 Persians · Brazil
1163
+17
🇺🇸 Bohemians · United States
1133
+19
🇹🇼 Spanish · Taiwan
1187
-16
🇦🇷 Saracens · Argentina
1181
-17
🇯🇵 Teutons · Japan
1180
-17
🇦🇷 Bohemians · Argentina
1179
-17
Player eAPM Actions Feudal Castle Imperial Opening
57 2,358 11:15 16:18 32:34 ⛏ Fast Castle
56 2,301 11:13 19:24 33:26 ⛏ Fast Castle
47 1,931 10:24 22:00 31:11 ⚔ Archer Rush
32 1,323 10:56 15:10 30:45 ⛏ Fast Castle
29 1,200 12:19 23:07 33:15 ⚔ M@A Rush
23 957 11:43 16:34 29:55 ⛏ Fast Castle
22 900 10:25 19:22 34:02 ⛏ Fast Castle
20 821 13:20 24:23 33:48 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
17,395 15,385 10,950 2,250 45,980 54,629
14,790 17,745 10,030 950 43,515 55,039
21,220 12,080 7,445 2,250 42,995 45,777
18,275 13,260 10,420 300 42,255 51,127
16,975 11,921 7,235 3,390 39,521 51,826
14,795 10,308 2,925 1,470 29,498 31,406
11,975 10,655 4,920 950 28,500 31,493
12,070 10,882 2,755 2,020 27,727 33,829
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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