AoeStats
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Arena

506202093Analyzed
3v3 RM · 21d ago on Sep 12, 2026· 49m 1s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vietnamese · United States
1118
+15
🇷🇺 Koreans · Russia
1101
+16
🇨🇭 Aztecs · Switzerland
1071
+17
🇷🇺 Ethiopians · Russia
1113
-16
🇮🇳 Gurjaras · India
1101
-16
🇹🇼 Slavs · Taiwan
1098
-16
Player eAPM Actions Feudal Castle Imperial Opening
31 1,531 11:14 15:33 31:26 ⚔ FC into Archers
31 1,542 11:34 15:53 34:47 ⛏ Fast Castle
29 1,421 10:59 14:51 36:19 ⛏ Fast Castle
27 1,325 10:46 15:02 30:14 ⛏ Fast Castle
21 1,031 10:48 14:59 33:45 ⛏ Fast Castle
16 761 10:55 15:34 32:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,300 40,505 12,430 2,500 76,735 90,715
30,260 13,110 11,440 1,500 56,310 63,152
16,645 19,410 11,170 2,900 50,125 54,639
17,270 15,655 10,840 4,965 48,730 66,755
14,895 16,490 7,750 1,500 40,635 45,315
13,215 17,250 7,845 1,505 39,815 43,218
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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