AoeStats
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Nomad

506200167Analyzed
4v4 RM · 21d ago on Sep 12, 2026· 8m 5s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Mongols · United Kingdom
1158
+14
🇺🇸 Vietnamese · United States
1142
+15
🇨🇴 Persians · Colombia
1093
+16
🇨🇴 Muisca · Colombia
1085
+17
🇺🇸 Vietnamese · United States
1135
-17
🇮🇹 Goths · Italy
1122
-16
🇹🇷 Spanish · Türkiye
1102
-15
🇷🇺 Sicilians · Russia
1074
-14
Player eAPM Actions Feudal Castle Imperial Opening
53 426 — — —
32 256 — — — ⛏ Fish Boom
29 238 — — — ⛏ Fish Boom
24 193 — — —
21 167 — — —
20 159 — — — ⛏ Fish Boom
18 148 — — —
17 141 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,950 750 50 0 2,750 2,375
600 900 50 100 1,650 917
1,050 425 0 100 1,575 1,095
400 1,000 50 100 1,550 880
750 450 50 100 1,350 781
850 450 50 0 1,350 1,237
550 400 50 100 1,100 596
250 275 0 100 625 321
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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