AoeStats
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Black Forest

508130765Analyzed
3v3 RM · 10d ago on Sep 21, 2026· 70m 34s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Italians · United States
711
+16
🇺🇸 Khmer · United States
700
+16
🇺🇸 Vikings · United States
688
+17
🇺🇸 Slavs · United States
730
-17
🇲🇽 Bohemians · Mexico
711
-16
🇨🇱 Persians · Chile
691
-16
Player eAPM Actions Feudal Castle Imperial Opening
26 1,845 17:11 29:01 40:13 ⛏ Fast Castle
24 1,670 11:36 20:29 35:46 ⛏ Fast Castle
12 817 16:16 26:53 40:18 ⛏ Fast Castle
10 712 19:36 29:00 35:11 ⛏ Fast Castle
10 714 17:09 25:26 37:58 ⛏ Fish Boom FC
6 422 13:48 22:22 31:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,735 29,460 33,760 2,500 111,455 123,189
37,180 38,625 25,565 4,540 105,910 125,940
35,010 30,649 30,360 1,440 97,459 121,458
22,665 23,240 24,800 2,700 73,405 81,898
26,910 26,057 14,700 2,770 70,437 87,488
11,350 31,315 14,375 4,095 61,135 99,315
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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