AoeStats
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Arabia

507896476Analyzed
3v3 RM · 11d ago on Sep 20, 2026· 82m 34s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Armenians · Argentina
736
+16
🇦🇷 Huns · Argentina
727
+16
🇦🇷 Magyars · Argentina
726
+16
🇨🇳 Japanese · China
772
-22
🇺🇸 Franks · United States
707
-15
🇺🇸 Hindustanis · United States
703
-15
Player eAPM Actions Feudal Castle Imperial Opening
18 1,489 12:42 25:05 44:14 ⚔ M@A Rush
18 1,487 14:31 24:56 45:27 ⛏ Fast Castle
16 1,296 12:40 29:50 51:45 ⚔ Towers into Archers
14 1,159 12:17 27:17 46:59 ⚔ Scout Rush
13 1,093 12:27 40:01 — ⚔ Scout Rush
9 776 11:19 28:11 44:43

Resources

Player Food Wood Gold Stone Spent Collected
35,435 31,970 16,050 5,600 89,055 89,498
38,460 16,885 26,035 2,875 84,255 91,291
30,150 22,250 25,875 3,070 81,345 108,837
19,260 23,915 20,185 4,225 67,585 93,936
18,545 12,580 8,900 2,920 42,945 75,223
14,670 13,865 3,120 1,810 33,465 35,240
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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