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Lombardia

507639523Analyzed
3v3 RM · 12d ago on Sep 19, 2026· 83m 10s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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665
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Player eAPM Actions Feudal Castle Imperial Opening
40 3,310 14:27 20:17 46:14 ⛏ Fast Castle
33 2,786 12:16 22:59 40:05 ⛏ Fast Castle
16 1,344 13:02 21:33 39:18 ⛏ Fast Castle
13 1,077 14:13 19:41 42:13 ⛏ Fast Castle
13 1,060 10:39 25:16 38:43 ⛏ Fast Castle
12 995 14:05 17:30 36:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
69,090 33,270 28,160 1,350 131,870 152,192
16,550 60,125 40,565 4,445 121,685 140,979
40,265 35,210 27,710 4,575 107,760 141,059
44,080 22,520 23,740 5,830 96,170 110,814
17,990 23,109 16,735 5,150 62,984 84,320
28,895 17,935 10,295 5,430 62,555 70,367
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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