AoeStats
← GoFeRsReVeNgE

Coastal Forest

510926030Analyzed
3v3 RM · 12h ago on Oct 3, 2026· 19m 50s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Mongols · Mexico
1068
+12
🇨🇱 Khmer · Chile
987
+15
🇦🇷 Byzantines · Argentina
971
+16
🇺🇸 Persians · United States
1014
-16
🇺🇸 Romans · United States
966
-14
🇺🇸 Inca · United States
944
-13
Player eAPM Actions Feudal Castle Imperial Opening
50 1,001 11:16 — —
26 507 9:12 — — ⚔ Archer Rush
23 454 10:58 — — ⚔ Skirmisher Rush
15 293 11:06 16:28 — ⛏ Fast Castle
13 249 12:13 15:39 — ⛏ Fish Boom FC
11 220 11:20 — —

Resources

Player Food Wood Gold Stone Spent Collected
3,805 2,937 575 0 7,317 7,796
4,300 2,085 250 175 6,810 8,286
2,990 2,828 70 55 5,943 7,380
2,300 2,445 550 0 5,295 6,844
2,900 1,475 530 0 4,905 6,419
2,175 2,287 50 255 4,767 4,513
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.