AoeStats
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Arena

509696674Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 46m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Turks · United Kingdom
786
+17
🇮🇳 Italians · India
782
+17
🇨🇴 Romans · Colombia
766
+18
🇵🇹 Maya · Portugal
757
+18
🇫🇷 Wei · France
865
-20
🇫🇷 Mongols · France
825
-18
🇫🇷 Chinese · France
823
-18
🇺🇸 Saracens · United States
725
-18
Player eAPM Actions Feudal Castle Imperial Opening
25 1,185 12:58 18:14 33:50 ⛏ Fast Castle
23 1,062 11:29 18:13 33:27 ⛏ Fast Castle
18 865 12:01 17:38 34:06 ⛏ Fast Castle
17 787 9:53 22:49 35:25 ⛏ Fast Castle
16 748 13:28 18:31 35:41 ⛏ Fast Castle
15 698 11:21 24:41 — ⚔ Archer Rush
14 677 12:24 20:01 38:14 ⛏ Fast Castle
13 628 12:41 22:56 36:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,990 21,575 12,335 2,800 57,700 61,480
18,980 18,090 12,600 2,290 51,960 68,624
23,250 13,275 8,205 3,280 48,010 62,966
20,130 9,630 11,520 2,310 43,590 46,288
14,465 8,795 12,945 1,500 37,705 42,911
10,785 11,621 7,105 2,705 32,216 46,591
12,750 10,055 6,235 2,255 31,295 40,995
4,985 5,185 795 200 11,165 12,288
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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