AoeStats
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Arena

509270101Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 32m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Bohemians · Colombia
809
+15
🇨🇴 Persians · Colombia
805
+15
🇲🇽 Malay · Mexico
800
+15
🇨🇴 Romans · Colombia
729
+19
🇨🇴 Maya · Colombia
823
-18
🇦🇺 Tatars · Australia
813
-17
🇭🇰 Burgundians · Hong Kong SAR China
751
-15
🇧🇷 Khmer · Brazil
747
-14
Player eAPM Actions Feudal Castle Imperial Opening
30 987 10:37 23:13 — ⚔ Skirmisher Rush
24 782 12:11 17:46 — ⛏ Fast Castle
16 515 11:40 19:31 — ⛏ Fast Castle
15 503 14:24 24:42 — ⛏ Fast Castle
14 462 10:46 17:20 — ⛏ Fast Castle
12 402 14:26 22:33 — ⛏ Fast Castle
10 335 12:07 17:28 — ⛏ Fast Castle
5 173 — — —

Resources

Player Food Wood Gold Stone Spent Collected
8,890 11,555 2,850 300 23,595 30,034
9,110 8,415 3,085 1,500 22,110 25,382
8,200 8,080 2,565 900 19,745 24,194
7,700 7,590 2,930 1,500 19,720 24,735
10,740 5,165 710 750 17,365 21,489
7,225 5,770 1,925 2,150 17,070 19,273
5,515 6,865 1,400 200 13,980 17,815
950 425 0 0 1,375 2,575
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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