AoeStats
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MegaRandom

509730175Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 35m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Sicilians · United States
723
+13
🇺🇸 Mongols · United States
642
+15
🇹🇷 Japanese · Türkiye
643
-31
🇹🇷 Huns · Türkiye
643
-31
Player eAPM Actions Feudal Castle Imperial Opening
11 394 12:24 23:22 — ⛏ Fish Boom
11 391 13:05 30:03 — ⚔ Fish Boom into Towers
9 329 13:21 20:00 — ⛏ Fast Castle
6 219 21:10 — — ⚔ Fish Boom into Scouts into Archers

Resources

Player Food Wood Gold Stone Spent Collected
7,405 7,595 1,630 850 17,480 21,180
6,280 6,625 1,140 1,685 15,730 16,883
3,590 3,405 1,080 0 8,075 10,747
3,475 2,880 280 655 7,290 8,932
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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