AoeStats
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Arena

506965799Analyzed
3v3 RM · 16d ago on Sep 16, 2026· 62m 22s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Cumans · Colombia
691
+17
🇺🇸 Teutons · United States
646
+19
🇨🇦 Bohemians · Canada
530
+23
🇺🇸 Franks · United States
780
-23
🇺🇸 Mongols · United States
673
-18
🇺🇸 Ethiopians · United States
655
-18
Player eAPM Actions Feudal Castle Imperial Opening
23 1,454 13:44 24:14 34:43 ⛏ Fast Castle
16 1,019 12:30 19:53 32:30 ⛏ Fast Castle
15 907 12:42 24:14 40:34 ⛏ Fast Castle
11 657 11:50 21:03 35:57 ⚔ Archers into Skirms
9 549 14:08 19:21 43:01 ⛏ Fast Castle
7 414 12:35 19:54 32:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,955 25,159 21,775 5,925 98,814 110,309
18,730 21,645 17,625 4,100 62,100 66,902
19,100 24,510 14,715 2,900 61,225 79,207
23,085 15,905 14,950 3,025 56,965 65,127
28,395 12,858 9,240 2,650 53,143 65,402
17,015 11,930 9,520 1,800 40,265 49,132
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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