AoeStats
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Arabia

509538746Analyzed
2v2 RM · 3d ago on Sep 27, 2026· 46m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Muisca · Mexico
857
+13
🇲🇽 Slavs · Mexico
809
+14
🇲🇽 Portuguese · Mexico
805
-15
🇵🇦 Aztecs · Panama
751
-12
Player eAPM Actions Feudal Castle Imperial Opening
16 737 12:18 18:07 — ⛏ Fast Castle
16 736 10:09 22:02 41:06 ⚔ Champi Rush
15 689 11:36 23:24 41:49 ⚔ Scout Rush
9 419 11:01 25:10 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
13,160 7,970 4,530 980 26,640 32,589
10,800 4,531 4,780 650 20,761 21,715
6,000 5,646 1,485 1,600 14,731 14,722
4,150 3,556 910 1,430 10,046 10,198
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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