AoeStats
← Shinrinyoku1

Arena

506558956Analyzed
4v4 RM · 19d ago on Sep 14, 2026· 45m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Inca · Finland
1056
+13
🇨🇳 Portuguese · China
924
+18
🇲🇽 Teutons · Mexico
917
+18
🇺🇸 Vietnamese · United States
883
+20
🇲🇽 Japanese · Mexico
1010
-19
🇨🇦 Bulgarians · Canada
977
-17
🇺🇸 Japanese · United States
955
-17
🇺🇸 Britons · United States
947
-16
Player eAPM Actions Feudal Castle Imperial Opening
59 2,644 11:20 18:36 30:52 ⚔ Archers FC
21 940 14:07 18:31 33:54 ⛏ Fast Castle
17 758 9:11 17:22 29:32 ⛏ Fast Castle
16 738 11:39 16:20 31:25 ⛏ Fast Castle
15 660 10:18 18:56 31:53 ⛏ Fast Castle
13 565 16:58 21:57 36:28 ⛏ Fast Castle
13 590 11:40 21:02 41:37 ⛏ Fast Castle
9 405 10:05 19:42 34:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,005 15,250 12,615 2,850 57,720 68,887
19,880 15,270 11,125 5,350 51,625 57,247
19,960 11,590 6,920 2,150 40,620 57,518
13,030 10,924 5,030 1,855 30,839 40,877
10,000 11,520 8,010 1,300 30,830 37,848
12,990 11,680 4,105 950 29,725 44,413
9,910 8,250 2,175 1,500 21,835 28,217
8,550 7,585 2,775 200 19,110 25,704
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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