AoeStats
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Highland

506554324Analyzed
4v4 RM · 19d ago on Sep 14, 2026· 41m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Ethiopians · Mexico
971
+17
🇲🇽 Byzantines · Mexico
948
+18
🇲🇽 Aztecs · Mexico
941
+18
🇲🇽 Huns · Mexico
913
+19
🇳🇿 Romans · New Zealand
1003
-19
🇦🇷 Wu · Argentina
1001
-18
🇺🇸 Celts · United States
975
-18
🇺🇸 Magyars · United States
972
-17
Player eAPM Actions Feudal Castle Imperial Opening
33 1,383 12:15 24:00 39:33 ⚔ Scout Rush
27 1,124 9:40 24:09 36:29 ⛏ Fish Boom
27 1,118 12:57 27:09 — ⚔ Fish Boom into Archers
23 973 11:14 15:24 34:10 ⛏ Fast Castle
23 969 11:28 19:17 34:01 ⛏ Fish Boom FC
19 794 11:37 22:40 —
18 739 11:57 17:31 33:01 ⛏ Fast Castle
11 479 10:51 29:25 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
19,840 16,531 6,415 1,705 44,491 49,553
15,370 14,098 4,070 1,105 34,643 44,218
11,050 10,635 4,405 1,600 27,690 27,880
10,810 9,293 4,430 1,500 26,033 30,757
9,260 10,742 3,845 1,905 25,752 26,767
10,130 8,485 3,995 1,625 24,235 27,782
10,850 7,416 3,850 925 23,041 27,697
6,280 4,617 880 820 12,597 16,137
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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