AoeStats
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Arena

510686788Analyzed
4v4 RM · 1d ago on Oct 2, 2026· 46m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Cumans · Mexico
957
+11
🇲🇽 Inca · Mexico
910
+13
🇲🇽 Goths · Mexico
909
+13
🇲🇽 Persians · Mexico
893
+14
🇧🇷 Bengalis · Brazil
865
-13
🇨🇴 Bohemians · Colombia
855
-13
🇲🇽 Khmer · Mexico
851
-13
🇨🇴 Cumans · Colombia
838
-12
Player eAPM Actions Feudal Castle Imperial Opening
29 1,333 9:30 31:58 —
22 1,041 10:27 17:50 36:06 ⛏ Fast Castle
20 953 9:47 23:09 39:51 ⚔ Champi Rush
18 828 11:39 23:55 41:44
17 780 11:21 20:54 35:45
13 605 12:25 16:58 36:26 ⛏ Fast Castle
7 308 12:43 — —
5 215 13:38 — —

Resources

Player Food Wood Gold Stone Spent Collected
14,975 12,890 6,725 1,530 36,120 41,661
12,315 11,475 5,770 3,480 33,040 36,460
11,790 11,300 8,305 955 32,350 40,895
15,425 9,345 5,190 1,050 31,010 38,201
13,260 11,190 4,980 300 29,730 33,965
6,625 4,065 1,925 1,200 13,815 14,997
3,375 2,015 360 240 5,990 8,361
2,050 3,040 0 0 5,090 5,088
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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