AoeStats
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Fortress

509286542Analyzed
2v2 RM · 5d ago on Sep 26, 2026· 54m 2s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
1183
+15
🇺🇸 Mongols · United States
1108
+19
🇺🇸 Franks · United States
1164
-17
🇺🇸 Teutons · United States
1164
-17
Player eAPM Actions Feudal Castle Imperial Opening
43 2,305 9:25 13:49 30:31 ⛏ Fast Castle
30 1,628 8:00 14:32 26:44 ⛏ Fast Castle
27 1,474 7:41 11:34 29:38 ⛏ Fast Castle
22 1,172 8:35 13:54 39:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,585 15,125 30,160 3,750 88,620 91,036
32,945 26,305 15,970 3,660 78,880 86,392
27,335 12,510 20,970 1,115 61,930 69,243
17,980 15,225 8,925 2,100 44,230 45,533
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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