AoeStats
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Lombardia

509281516Analyzed
2v2 RM · 5d ago on Sep 26, 2026· 50m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Persians · Peru
1288
+11
🇲🇽 Mongols · Mexico
1207
+15
🇺🇸 Franks · United States
1177
-13
🇺🇸 Teutons · United States
1177
-13
Player eAPM Actions Feudal Castle Imperial Opening
60 2,990 7:44 24:56 34:24 ⚔ Scout Rush
47 2,382 9:20 20:04 35:42 ⚔ Scout Rush
41 2,044 10:46 21:57 37:40 ⛏ Fast Castle
25 1,269 11:08 24:11 43:57 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
25,300 12,453 14,965 3,375 56,093 57,864
16,930 16,347 11,605 2,375 47,257 55,861
20,270 10,479 12,120 1,400 44,269 50,460
19,905 8,245 9,885 2,900 40,935 43,217
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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