AoeStats
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Arena

509275271Analyzed
2v2 RM · 5d ago on Sep 26, 2026· 61m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
1159
+18
🇺🇸 Teutons · United States
1159
+18
🇺🇸 Bohemians · United States
1241
-19
🇵🇪 Inca · Peru
1181
-17
Player eAPM Actions Feudal Castle Imperial Opening
51 3,141 12:01 18:11 33:36 ⛏ Fast Castle
35 2,163 11:28 15:21 28:57 ⚔ FC into Archers
22 1,338 10:55 25:43 52:36 ⛏ Fast Castle
16 995 10:17 28:22 35:42 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
52,115 23,110 19,365 1,660 96,250 102,263
20,050 18,210 15,720 5,980 59,960 63,589
18,215 20,450 15,725 1,600 55,990 61,221
14,170 13,060 8,205 3,395 38,830 41,875
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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