AoeStats
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Pilgrims

509428300Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 38m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
28 1,081 11:36 20:26 — ⛏ Fish Boom into Fire Galleys into Galleys FC
26 1,015 11:06 20:35 34:13 ⛏ Fish Boom into Galleys FC
24 939 13:16 28:03 34:51 ⛏ Fish Boom into Fire Galleys FC into Fast Imp
22 848 12:29 17:22 23:43 ⛏ Fish Boom FC into Fast Imp
17 671 16:11 23:35 38:43 ⚔ Fish Boom FC into Archers
17 646 12:56 21:28 28:10 ⛏ Fish Boom into Fire Galleys into Galleys FC
14 541 11:27 14:35 31:40 ⛏ Fish Boom FC
4 163 10:34 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
15,145 12,645 5,740 855 34,385 35,907
11,200 14,769 5,780 1,285 33,034 37,027
8,750 14,050 7,565 950 31,315 34,856
12,600 9,695 6,895 300 29,490 31,640
8,500 10,858 4,520 1,900 25,778 29,135
11,000 8,045 3,310 2,450 24,805 31,287
7,520 9,197 3,200 950 20,867 24,089
950 1,100 50 100 2,200 2,871
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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