AoeStats
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Oasis

510111270Analyzed
2v2 RM · 1d ago on Sep 29, 2026· 53m 34s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
905
+17
🇮🇹 Teutons · Italy
847
+19
🇹🇼 Maya · Taiwan
915
-18
🇹🇼 Byzantines · Taiwan
914
-18
Player eAPM Actions Feudal Castle Imperial Opening
24 1,309 10:31 26:43 44:17 ⚔ Archers into Skirms
21 1,131 9:53 17:46 36:51 ⚔ Scout Rush
18 966 10:36 21:24 43:22 ⚔ Scout Rush
13 692 13:42 24:48 39:34 ⚔ M@A into Archers

Resources

Player Food Wood Gold Stone Spent Collected
24,965 16,700 16,825 2,775 61,265 65,295
18,040 14,605 8,185 2,150 42,980 53,461
15,945 17,145 7,990 1,250 42,330 54,043
18,770 8,970 10,290 2,450 40,480 42,723
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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