AoeStats
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Arena

509617114Analyzed
2v2 RM · 3d ago on Sep 27, 2026· 21m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Teutons · Italy
849
+15
🇮🇳 Slavs · India
822
+16
🇧🇷 Britons · Brazil
838
-15
🇲🇽 Aztecs · Mexico
826
-16
Player eAPM Actions Feudal Castle Imperial Opening
43 921 12:29 16:47 — ⛏ Fast Castle
31 667 11:16 16:29 — ⛏ Fast Castle
11 231 12:20 17:45 — ⛏ Fast Castle
9 199 10:57 19:29 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,975 3,050 450 750 8,225 8,671
4,300 3,270 300 200 8,070 8,742
3,945 3,110 420 200 7,675 8,111
4,400 2,510 450 100 7,460 8,893
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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