AoeStats
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Arena

506577780Analyzed
4v4 RM · 19d ago on Sep 14, 2026· 82m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Persians · Canada
1363
+13
🇨🇱 Slavs · Chile
1280
+17
🇨🇦 Berbers · Canada
1235
+19
🇮🇹 Bengalis · Italy
1211
+19
🇲🇽 Mapuche · Mexico
1365
-20
🇲🇽 Georgians · Mexico
1326
-18
🇪🇨 Malay · Ecuador
1293
-17
🇦🇷 Lithuanians · Argentina
1194
-13
Player eAPM Actions Feudal Castle Imperial Opening
57 4,693 9:41 13:52 29:36 ⛏ Fast Castle
56 4,634 8:17 25:21 33:46 ⚔ Towers FC
48 3,967 11:52 15:50 33:59 ⛏ Fast Castle
37 3,028 10:09 15:01 39:21 ⛏ Fast Castle
33 2,736 10:48 14:56 32:47 ⛏ Fast Castle
29 2,394 10:59 15:04 31:13 ⛏ Fast Castle
29 2,392 9:37 13:52 34:40 ⛏ Fast Castle
27 2,258 11:14 16:02 54:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
89,800 33,980 25,390 6,430 155,600 176,930
56,070 46,530 41,680 6,300 150,580 186,250
78,615 30,250 25,315 4,030 138,210 149,140
65,040 37,390 25,005 3,280 130,715 148,413
61,570 33,335 24,855 6,920 126,680 131,279
38,895 40,790 20,180 4,055 103,920 111,957
42,745 45,722 11,845 1,415 101,727 104,070
26,695 31,680 8,485 2,370 69,230 70,927
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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