AoeStats
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African Clearing

506561915Analyzed
4v4 RM · 19d ago on Sep 14, 2026· 70m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Hindustanis · Argentina
1306
+18
🇲🇽 Mongols · Mexico
1284
+19
🇺🇸 Malians · United States
1273
+19
🇨🇦 Magyars · Canada
1224
+21
🇲🇽 Khitans · Mexico
1424
-22
🇲🇽 Vikings · Mexico
1381
-21
🇪🇨 Malay · Ecuador
1343
-19
🇦🇷 Gurjaras · Argentina
1231
-15
Player eAPM Actions Feudal Castle Imperial Opening
47 3,307 12:37 18:12 36:26 ⛏ Fast Castle
47 3,367 13:08 24:47 42:10 ⚔ Scout Rush
42 2,965 14:21 20:13 42:52 ⚔ Scout Rush
40 2,807 13:49 20:14 36:29 ⛏ Fast Castle
37 2,638 11:26 25:17 50:38 ⚔ Scout Rush
31 2,183 14:21 24:20 37:27
27 1,944 10:28 16:51 37:57 ⛏ Fast Castle
18 1,291 14:30 20:32 36:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
54,500 40,377 21,810 2,950 119,637 123,092
44,450 43,068 21,735 5,395 114,648 128,768
52,615 35,202 10,475 5,040 103,332 116,025
44,470 19,708 27,280 5,865 97,323 114,730
42,035 13,720 35,720 4,710 96,185 109,514
36,230 24,975 15,875 3,400 80,480 86,757
32,690 24,253 20,455 1,505 78,903 86,177
36,010 15,940 16,320 1,645 69,915 77,792
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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