AoeStats
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Nomad

510665890Analyzed
3v3 RM · 14h ago on Oct 2, 2026· 44m 10s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Armenians · Mexico
1127
+13
🇲🇽 Huns · Mexico
1025
+17
🇲🇽 Britons · Mexico
918
+21
🇦🇷 Koreans · Argentina
1095
-19
🇦🇷 Britons · Argentina
1027
-16
🇦🇷 Franks · Argentina
1023
-16
Player eAPM Actions Feudal Castle Imperial Opening
44 1,959 15:57 25:05 — ⛏ Fish Boom FC into Galleys
27 1,187 16:06 26:22 — ⚔ Fish Boom into Archers
26 1,140 15:19 19:50 — ⛏ Fish Boom into Galleys FC
25 1,113 14:58 32:25 — ⚔ Scout Rush
15 645 14:33 23:28 — ⛏ Fish Boom FC
12 540 16:56 25:10 39:58 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
14,915 10,505 7,685 950 34,055 44,983
6,125 16,915 4,355 3,450 30,845 31,481
7,595 12,680 5,015 2,250 27,540 30,219
6,625 9,393 4,420 850 21,288 27,500
8,695 5,395 2,095 1,945 18,130 19,237
5,615 7,120 1,810 2,100 16,645 17,745
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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