AoeStats
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Nomad

510432987Analyzed
4v4 RM · 12h ago on Oct 1, 2026· 66m 20s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Khmer · Chile
696
+18
🇲🇽 Spanish · Mexico
693
+18
🇨🇱 Teutons · Chile
674
+19
🇧🇷 Franks · Brazil
644
+19
🇺🇸 Persians · United States
771
-20
🇨🇦 Romans · Canada
766
-48
🇲🇽 Britons · Mexico
710
-18
🇦🇺 Spanish · Australia
671
-16
Player eAPM Actions Feudal Castle Imperial Opening
46 3,065 15:27 27:22 42:57 ⚔ Fish Boom into Scouts
26 1,746 16:01 24:45 40:19 ⛏ Fish Boom FC
22 1,463 15:02 26:07 43:11 ⚔ Fish Boom into Towers into Scouts into Skirms
16 1,089 20:13 28:09 40:31 ⛏ Fast Castle
14 956 16:51 23:42 37:43 ⛏ Fish Boom FC
13 861 16:27 23:27 41:24 ⛏ Fish Boom FC
12 797 19:42 28:56 40:54 ⚔ Drush into Skirms into Archers
12 771 16:43 24:34 — ⚔ Fish Boom into Scouts into Archers

Resources

Player Food Wood Gold Stone Spent Collected
37,250 22,195 21,300 6,670 87,415 96,131
35,595 22,893 10,295 4,525 73,308 101,841
27,720 21,175 14,965 4,620 68,480 76,133
27,125 12,471 18,885 1,645 60,126 67,895
19,615 17,695 16,130 875 54,315 57,853
19,140 18,395 10,500 2,875 50,910 51,940
13,380 18,498 6,700 2,150 40,728 43,961
8,665 9,300 2,005 3,175 23,145 23,918
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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