AoeStats
← GermanWolf7

MegaRandom

510283941Analyzed
4v4 RM · 6h ago on Sep 30, 2026· 40m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Teutons · China
1067
+13
1049
+14
🇨🇳 Huns · China
1036
+15
🇩🇪 Romans · Germany
973
+18
🇨🇳 Spanish · China
1017
-15
🇳🇱 Britons · Netherlands
1008
-15
🇩🇰 Armenians · Denmark
1005
-15
999
-15
Player eAPM Actions Feudal Castle Imperial Opening
76 3,086 10:41 23:47 40:12 ⚔ Scout Rush
60 2,447 9:29 13:58 34:14 ⛏ Fast Castle
40 1,628 10:09 27:19 — ⚔ M@A Rush
28 1,159 11:35 38:34 —
27 1,115 10:30 16:52 36:32 ⛏ Fast Castle
19 759 11:28 16:23 32:21 ⛏ Fast Castle
17 700 10:07 — — ⚔ Scout Rush
9 359 9:45 15:00 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,150 13,513 8,180 850 34,693 37,903
14,870 9,258 5,170 1,745 31,043 37,205
16,120 8,945 4,050 1,600 30,715 35,173
12,860 8,435 3,090 950 25,335 27,423
10,905 7,967 3,010 1,225 23,107 26,366
5,640 8,375 490 540 15,045 15,613
4,450 1,887 50 0 6,387 6,316
2,535 1,405 260 150 4,350 4,756
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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