AoeStats
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Arabian Desert

510194538Analyzed
1v1 RM · 2d ago on Sep 29, 2026· 44m 32s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Portuguese · Brazil
642
+17
🇧🇷 Teutons · Brazil
667
-17
Player eAPM Actions Feudal Castle Imperial Opening
24 1,066 11:12 24:34 38:22 ⚔ Scout Rush
15 685 12:10 21:39 39:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,835 5,983 5,490 1,400 25,708 29,736
11,695 7,885 3,015 2,900 25,495 27,089
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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