AoeStats
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Migration

508951293Analyzed
1v1 RM · 8d ago on Sep 24, 2026· 95m 58s· 2 players
Game mode
Random Map
Map size
132×132
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
684
+15
🇺🇸 Dravidians · United States
672
-15
Player eAPM Actions Feudal Castle Imperial Opening
118 11,285 12:57 20:11 36:27 ⛏ Fish Boom FC
24 2,324 12:14 21:53 35:07 ⛏ Fish Boom into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
29,315 37,732 19,485 6,830 93,362 128,281
28,790 44,070 13,220 1,850 87,930 88,206
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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