AoeStats
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Fortress

510254829Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 53m 18s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Khmer · Canada
803
+16
🇺🇸 Maya · United States
778
+17
🇺🇸 Mongols · United States
732
+18
🇺🇸 Teutons · United States
612
+23
🇨🇳 Saracens · China
835
-20
🇺🇸 Persians · United States
818
-20
🇪🇸 Huns · Spain
789
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🇨🇴 Maya · Colombia
701
-15
Player eAPM Actions Feudal Castle Imperial Opening
28 1,481 8:05 18:28 35:45 ⚔ Archers FC
26 1,386 7:22 12:20 33:14 ⛏ Fast Castle
22 1,185 9:37 16:04 41:13 ⛏ Fast Castle
17 920 8:05 18:28 37:42 ⛏ Fast Castle
12 640 10:26 16:29 28:31 ⛏ Fast Castle
11 604 8:13 16:11 36:28 ⚔ FC into Archers
9 495 8:51 14:54 — ⛏ Fast Castle
8 420 13:24 19:22 31:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,545 33,325 18,675 2,965 77,510 92,465
21,620 14,430 22,735 220 59,005 60,197
16,900 17,750 13,675 3,180 51,505 67,245
19,680 15,380 12,790 3,305 51,155 77,400
19,150 12,315 9,860 1,775 43,100 55,950
13,305 17,095 9,585 2,630 42,615 51,834
21,405 9,105 8,275 2,090 40,875 47,751
7,555 3,860 3,350 530 15,295 21,886
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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