AoeStats
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Fortress

510253267Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 61m 11s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Japanese · United States
884
+15
🇦🇺 Celts · Australia
844
+16
🇭🇰 Persians · Hong Kong SAR China
832
+17
🇦🇺 Goths · Australia
770
+19
🇰🇭 Vietnamese · Cambodia
925
-19
🇺🇸 Japanese · United States
916
-50
🇨🇦 Khmer · Canada
795
-15
🇺🇸 Spanish · United States
769
-13
Player eAPM Actions Feudal Castle Imperial Opening
25 1,524 8:46 12:28 30:26 ⛏ Fast Castle
15 892 10:55 19:45 38:05 ⛏ Fast Castle
14 876 8:48 16:05 29:53 ⛏ Fast Castle
9 528 6:41 16:36 — ⚔ Archer Rush
4 269 7:47 — —
4 256 9:00 13:59 — ⛏ Fast Castle
2 149 11:03 — —
1 67 — — —

Resources

Player Food Wood Gold Stone Spent Collected
49,870 10,600 24,065 4,450 88,985 108,237
26,530 18,675 10,125 1,900 57,230 68,424
13,795 12,185 7,845 1,500 35,325 56,812
8,875 6,035 3,110 1,050 19,070 19,260
3,600 2,430 555 200 6,785 9,028
1,625 1,455 0 30 3,110 4,317
1,900 585 50 0 2,535 4,522
1,100 400 0 0 1,500 3,710
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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