AoeStats
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Fortress

509514295Analyzed
3v3 RM · 5d ago on Sep 27, 2026· 106m 38s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Burgundians · China
438
+17
🇺🇸 Spanish · United States
383
+19
🇹🇷 Khmer · Türkiye
315
+22
🇺🇸 Ethiopians · United States
466
-20
🇺🇸 Koreans · United States
441
-19
🇺🇸 Celts · United States
434
-19
Player eAPM Actions Feudal Castle Imperial Opening
32 3,363 9:43 26:16 44:56 ⚔ Skirms into Archers
28 3,033 7:47 20:15 35:16 ⛏ Fast Castle
22 2,377 8:20 19:15 33:23 ⛏ Fast Castle
15 1,558 10:15 25:51 44:03 ⚔ Scout Rush
9 972 9:48 16:19 38:20 ⚔ FC into Scouts
9 972 9:10 33:26 38:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
62,160 27,172 46,900 5,370 141,602 198,818
43,910 64,325 30,610 1,985 140,830 148,384
54,475 42,775 26,150 4,530 127,930 132,992
48,250 25,670 49,575 2,840 126,335 164,073
39,280 35,800 43,800 4,905 123,785 165,769
22,645 49,930 38,370 2,045 112,990 120,176
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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