AoeStats
← CrappyMike87

Black Forest

509245273Analyzed
3v3 RM · 6d ago on Sep 26, 2026· 48m 57s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Khmer · Peru
676
+7
🇵🇪 Vietnamese · Peru
555
+10
🇵🇪 Japanese · Peru
532
+11
🇺🇸 Huns · United States
460
-10
🇺🇸 Spanish · United States
433
-9
🇺🇸 Celts · United States
426
-9
Player eAPM Actions Feudal Castle Imperial Opening
40 1,939 13:50 30:54 39:06 ⛏ Fish Boom FC
21 1,025 14:59 17:40 37:18 ⛏ Fast Castle
19 941 12:54 22:17 35:14 ⛏ Fast Castle
16 797 14:00 27:54 — ⛏ Fast Castle
11 524 15:34 23:52 31:32 ◆ FC into Fast Imp
7 344 16:29 26:56 40:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,075 19,800 12,820 950 53,645 70,584
20,920 15,770 11,685 1,705 50,080 64,659
13,425 25,038 5,800 1,400 45,663 48,658
17,150 10,698 10,045 1,395 39,288 49,987
12,775 12,188 8,530 2,470 35,963 39,212
13,440 10,777 8,275 1,995 34,487 42,285
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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