AoeStats
← CrappyMike87

Black Forest

509237551Analyzed
3v3 RM · 6d ago on Sep 26, 2026· 54m 3s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Khmer · Peru
669
+7
🇵🇪 Vietnamese · Peru
543
+12
🇵🇪 Japanese · Peru
520
+12
🇺🇸 Saracens · United States
471
-11
🇺🇸 Spanish · United States
443
-10
🇺🇸 Celts · United States
436
-10
Player eAPM Actions Feudal Castle Imperial Opening
59 3,167 15:59 31:09 — ⛏ Fish Boom FC
22 1,183 13:32 22:18 36:43 ⛏ Fast Castle
20 1,064 11:57 16:30 36:12 ⛏ Fast Castle
16 875 16:18 23:21 36:44 ⛏ Fast Castle
11 604 16:42 23:31 39:22 ⛏ Fast Castle
6 351 19:37 30:02 42:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,625 18,431 13,555 1,260 55,871 80,849
21,720 17,157 9,065 3,440 51,382 58,682
19,770 16,099 10,575 3,145 49,589 73,084
10,825 28,468 2,540 1,700 43,533 51,317
15,755 13,878 9,485 3,390 42,508 55,717
10,535 14,800 8,990 1,820 36,145 45,570
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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