AoeStats
← CrappyMike87

Black Forest

508556455Analyzed
4v4 RM · 9d ago on Sep 23, 2026· 83m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Burgundians · United States
509
+18
🇺🇸 Saracens · United States
451
+20
🇺🇸 Spanish · United States
421
+22
🇺🇸 Celts · United States
414
+22
🇵🇪 Inca · Peru
741
-28
🇦🇷 Vikings · Argentina
588
-22
🇲🇽 Bohemians · Mexico
487
-18
🇧🇷 Gurjaras · Brazil
391
-14
Player eAPM Actions Feudal Castle Imperial Opening
38 3,167 14:06 25:24 48:46 ⚔ Skirmisher Rush
30 2,523 14:13 33:56 50:26 ⚔ Archer Rush
20 1,684 14:48 25:05 35:29 ⛏ Fast Castle
17 1,440 12:01 22:46 38:46 ⚔ FC into Champis
14 1,156 15:40 27:53 37:58 ⛏ Fast Castle
11 928 15:35 23:14 36:40 ⛏ Fast Castle
11 928 15:17 21:05 39:55 ⛏ Fast Castle
5 427 13:35 26:39 39:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,275 59,210 23,560 3,170 123,215 148,060
51,170 33,008 30,995 2,345 117,518 131,587
34,425 39,655 19,150 2,140 95,370 111,970
39,110 23,954 21,840 3,625 88,529 127,790
19,370 33,290 26,335 4,545 83,540 118,710
23,705 28,655 25,960 2,805 81,125 104,418
17,780 13,650 9,120 1,785 42,335 48,856
18,470 5,445 9,875 3,350 37,140 42,093
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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