AoeStats
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Arena

510495246Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 45m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Franks · France
1094
+13
🇫🇷 Jurchens · France
1044
+15
🇫🇷 Italians · France
1035
+15
🇬🇧 Bulgarians · United Kingdom
950
+18
🇲🇽 Wei · Mexico
1114
-19
🇹🇼 Persians · Taiwan
1061
-17
🇨🇳 Poles · China
946
-13
936
-12
Player eAPM Actions Feudal Castle Imperial Opening
41 1,886 9:48 13:55 30:01 ⛏ Fast Castle
41 1,889 12:30 16:22 29:49 ⛏ Fast Castle
39 1,795 10:12 13:49 28:41 ⛏ Fast Castle
35 1,621 10:53 15:27 33:21 ⛏ Fast Castle
26 1,206 11:07 14:42 28:42 ⛏ Fast Castle
17 799 9:50 17:29 32:30 ⛏ Fast Castle
15 688 12:08 21:01 35:33
0 1 — — —

Resources

Player Food Wood Gold Stone Spent Collected
32,755 14,635 18,925 3,050 69,365 80,969
25,725 9,575 20,095 940 56,335 61,091
21,705 13,075 11,625 850 47,255 49,260
16,300 18,340 8,605 2,510 45,755 54,031
19,640 13,350 8,345 2,450 43,785 54,832
20,520 9,456 11,095 200 41,271 51,178
18,885 4,430 13,350 2,880 39,545 41,542
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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