AoeStats
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Arena

510270157Analyzed
4v4 RM · 3d ago on Sep 30, 2026· 83m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Khmer · Türkiye
1170
+14
🇲🇽 Spanish · Mexico
1075
+18
🇫🇷 Malay · France
1054
+19
🇫🇷 Bohemians · France
1027
+21
🇨🇳 Burmese · China
1159
-19
🇹🇼 Franks · Taiwan
1137
-19
🇨🇳 Bohemians · China
1112
-17
🇲🇾 Vietnamese · Malaysia
1095
-17
Player eAPM Actions Feudal Castle Imperial Opening
53 4,387 11:55 15:58 29:05 ⛏ Fast Castle
52 4,336 11:00 16:01 32:01 ⛏ Fast Castle
46 3,787 10:32 13:59 31:20 ⛏ Fast Castle
42 3,497 10:17 14:01 29:23 ⛏ Fast Castle
40 3,322 10:44 13:49 32:22 ⛏ Fast Castle
28 2,291 10:32 14:54 45:19 ⛏ Fast Castle
26 2,140 10:40 14:09 30:51 ⛏ Fast Castle
17 1,438 11:57 18:43 30:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
65,225 72,830 44,595 1,595 184,245 185,832
105,680 21,435 45,820 5,500 178,435 198,859
75,070 43,285 30,990 3,735 153,080 166,892
62,205 27,305 41,930 2,965 134,405 145,599
34,920 43,480 22,975 5,440 106,815 112,615
36,645 39,570 19,270 5,385 100,870 114,993
59,550 17,635 19,400 2,370 98,955 101,960
40,240 34,170 19,850 3,580 97,840 103,654
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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