AoeStats
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Baltic

510686103Analyzed
4v4 RM · 18h ago on Oct 2, 2026· 71m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
40 2,869 11:44 21:51 32:11 ⛏ Fast Castle
19 1,366 15:23 27:46 50:12 ⛏ Fast Castle
17 1,174 11:33 21:11 37:54 ⛏ Fish Boom FC
13 945 11:36 23:23 49:59 ⛏ Fast Castle
13 933 13:11 21:05 37:43 ⛏ Fish Boom FC
12 820 12:43 24:26 — ⚔ Archer Rush
11 782 13:35 21:41 33:58 ⛏ Fish Boom FC
11 781 12:29 26:58 37:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,885 20,160 22,075 4,290 79,410 97,249
18,970 32,897 17,135 4,130 73,132 105,712
28,260 14,250 20,935 1,500 64,945 93,269
23,425 21,540 12,535 3,850 61,350 71,851
21,155 24,755 11,625 3,050 60,585 87,815
22,505 12,675 9,365 5,000 49,545 60,688
16,210 21,585 8,930 2,400 49,125 68,885
4,385 8,954 4,660 2,975 20,974 24,401
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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