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Black Forest

510194101Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 30m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Khmer · Russia
750
+15
🇷🇺 Huns · Russia
742
+15
740
+15
🇨🇦 Britons · Canada
703
+17
🇦🇷 Huns · Argentina
784
-17
🇦🇷 Romans · Argentina
775
-18
🇲🇽 Huns · Mexico
675
-14
🇲🇽 Khmer · Mexico
650
-13
Player eAPM Actions Feudal Castle Imperial Opening
25 752 12:16 15:31 — ⛏ Fast Castle
21 621 11:18 17:22 — ⛏ Fast Castle
19 579 12:07 27:11 — ⛏ Fast Castle
14 429 14:02 19:47 — ⛏ Fast Castle
13 402 12:17 22:26 — ⛏ Fast Castle
11 329 14:03 24:00 — ⛏ Fast Castle
10 312 13:12 23:14 — ⛏ Fast Castle
7 218 14:34 24:10 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,825 6,060 200 950 17,035 22,563
6,050 6,080 1,890 1,640 15,660 16,912
7,125 6,040 1,150 500 14,815 17,569
8,945 4,730 520 200 14,395 19,687
5,775 5,570 765 950 13,060 17,057
5,525 3,879 1,375 815 11,594 13,427
3,525 5,588 250 740 10,103 12,154
4,500 3,054 200 980 8,734 14,201
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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