AoeStats
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Arena

510054119Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 51m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
1272
+19
🇩🇪 Maya · Germany
1263
+19
🇩🇪 Malians · Germany
1347
-20
🇲🇽 Britons · Mexico
1314
-18
Player eAPM Actions Feudal Castle Imperial Opening
42 2,133 10:27 14:46 32:07 ⛏ Fast Castle
33 1,703 10:42 14:50 29:23 ⛏ Fast Castle
30 1,526 9:02 24:46 37:23 ⚔ M@A into Towers FC
30 1,526 11:16 16:00 35:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,970 28,381 13,190 3,045 76,586 86,992
29,320 19,935 22,025 4,440 75,720 89,094
32,940 16,085 9,355 1,200 59,580 73,211
14,675 19,332 11,730 2,965 48,702 66,705
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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