AoeStats
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Black Forest

509262709Analyzed
3v3 RM · 6d ago on Sep 26, 2026· 51m 54s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Britons · Mexico
1321
+13
🇦🇷 Spanish · Argentina
1308
+14
🇦🇺 Khitans · Australia
1181
+19
🇦🇷 Koreans · Argentina
1301
-17
🇨🇴 Khmer · Colombia
1298
-17
🇵🇪 Teutons · Peru
1170
-12
Player eAPM Actions Feudal Castle Imperial Opening
42 2,193 10:14 24:37 39:15 ⚔ M@A FC
38 1,956 13:06 16:53 32:07 ⛏ Fast Castle
30 1,555 11:34 19:49 36:26 ⛏ Fast Castle
30 1,571 11:05 21:49 29:08 ⛏ Fast Castle
29 1,503 13:39 17:27 34:03 ⛏ Fast Castle
28 1,440 15:08 19:28 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,645 27,554 16,560 4,880 83,639 100,438
24,955 20,665 11,380 3,170 60,170 61,677
19,710 16,220 7,005 1,025 43,960 54,331
16,385 11,559 10,125 2,700 40,769 45,625
10,325 11,356 3,410 3,335 28,426 44,453
12,050 7,404 2,690 2,915 25,059 30,492
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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