AoeStats
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Arena

509043465Analyzed
2v2 RM · 6d ago on Sep 25, 2026· 69m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Saracens · Mexico
1302
+19
🇭🇰 Byzantines · Hong Kong SAR China
1240
+23
🇪🇸 Teutons · Spain
1382
-21
🇦🇷 Dravidians · Argentina
1371
-21
Player eAPM Actions Feudal Castle Imperial Opening
60 4,172 8:38 21:53 30:55 ⚔ Towers FC
40 2,806 10:38 14:33 28:55 ⛏ Fast Castle
38 2,643 10:34 26:01 46:20 ⛏ Fast Castle
35 2,462 10:59 15:50 29:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
51,990 39,240 17,845 2,135 111,210 113,670
39,360 32,155 30,635 4,210 106,360 119,029
29,460 20,700 11,960 2,155 64,275 73,036
21,705 23,739 7,935 4,305 57,684 61,449
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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