AoeStats
← Iguano Pop

Arabia

508753037Analyzed
2v2 RM · 8d ago on Sep 23, 2026· 39m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Ethiopians · Germany
1295
+18
🇲🇽 Lithuanians · Mexico
1284
+18
🇦🇷 Khmer · Argentina
1335
-18
🇦🇷 Tupi · Argentina
1329
-18
Player eAPM Actions Feudal Castle Imperial Opening
43 1,720 9:24 22:35 — ⚔ Scout Rush
35 1,396 10:03 23:05 — ⚔ Archer Rush
29 1,149 11:24 16:06 — ⛏ Fast Castle
25 995 10:47 16:49 38:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,175 7,288 7,080 850 30,393 34,314
11,410 10,249 3,995 1,600 27,254 29,679
8,040 7,718 3,315 100 19,173 21,541
6,495 6,677 3,435 1,405 18,012 19,252
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.