AoeStats
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Arena

508589302Analyzed
2v2 RM · 10d ago on Sep 23, 2026· 43m 11s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Maya · Mexico
1293
+16
🇲🇽 Vikings · Mexico
1293
+16
🇲🇽 Goths · Mexico
1316
-17
🇲🇽 Saracens · Mexico
1277
-15
Player eAPM Actions Feudal Castle Imperial Opening
51 2,188 9:27 17:27 41:32 ⚔ Archer Rush
40 1,742 11:52 15:36 32:35 ⛏ Fast Castle
39 1,690 10:55 15:25 30:18 ⛏ Fast Castle
26 1,122 9:54 14:46 27:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,100 14,595 8,955 1,825 49,475 58,258
24,595 12,335 8,200 950 46,080 62,784
11,285 11,353 4,380 1,700 28,718 30,023
6,975 9,160 9,900 875 26,910 27,708
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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