AoeStats
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Arena

507928614Analyzed
3v3 RM · 12d ago on Sep 20, 2026· 56m 56s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Franks · Taiwan
1271
+17
🇹🇼 Bohemians · Taiwan
1270
+17
🇹🇼 Byzantines · Taiwan
1269
+17
🇲🇽 Saracens · Mexico
1310
-19
🇹🇼 Bulgarians · Taiwan
1289
-17
🇫🇷 Bohemians · France
1252
-15
Player eAPM Actions Feudal Castle Imperial Opening
61 3,500 10:31 14:15 26:48 ⛏ Fast Castle
48 2,713 11:20 15:14 34:14 ⛏ Fast Castle
44 2,494 12:07 17:10 32:25 ⛏ Fast Castle
42 2,369 10:49 14:54 29:37 ⛏ Fast Castle
40 2,280 11:02 15:37 32:58 ⛏ Fast Castle
26 1,484 10:54 15:37 30:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,925 23,305 19,815 5,155 95,200 100,290
31,960 35,510 14,250 4,965 86,685 99,299
30,105 14,702 25,685 1,525 72,017 85,840
24,140 27,140 12,080 2,740 66,100 85,529
17,360 29,515 16,495 1,460 64,830 69,466
22,455 16,475 5,895 1,325 46,150 47,495
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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