AoeStats
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Nomad

507925256Analyzed
2v2 RM · 12d ago on Sep 20, 2026· 49m 9s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Spanish · Taiwan
1370
+14
🇹🇼 Inca · Taiwan
1361
+15
🇨🇳 Persians · China
1348
-15
🇲🇽 Saracens · Mexico
1310
-14
Player eAPM Actions Feudal Castle Imperial Opening
46 2,262 12:44 18:16 43:04 ⛏ Fish Boom FC
34 1,664 13:40 18:00 36:09 ⛏ Fish Boom FC
33 1,636 13:50 21:25 44:40 ⛏ Fish Boom into Fire Galleys FC
27 1,322 13:35 17:31 — ⛏ Fish Boom FC into Galleys

Resources

Player Food Wood Gold Stone Spent Collected
25,845 13,467 12,340 3,235 54,887 56,377
24,160 13,977 8,435 1,805 48,377 49,383
9,945 12,759 6,205 2,225 31,134 33,799
5,310 6,281 1,575 1,600 14,766 14,808
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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