AoeStats
← Iguano Pop

Lombardia

507923005Analyzed
2v2 RM · 12d ago on Sep 20, 2026· 25m 11s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Wei · United States
1387
+16
🇺🇦 Malians · Ukraine
1298
+19
🇯🇵 Vietnamese · Japan
1420
-20
🇲🇽 Saracens · Mexico
1325
-15
Player eAPM Actions Feudal Castle Imperial Opening
49 1,227 11:11 24:03 — ⚔ Scout Rush
33 839 9:04 19:16 — ⚔ Scout Rush
31 771 10:05 19:22 — ⚔ Scout Rush
26 646 11:28 15:59 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,860 6,490 1,065 200 14,615 15,288
7,325 4,901 350 1,095 13,671 15,044
6,780 3,598 1,625 200 12,203 12,704
5,960 4,141 600 0 10,701 12,357
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.